The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prien's Prøve.

THOMAS W. TEASDALE , PETER V.W. HARTMANN , CHRISTOFFER H. PEDERSEN , METTE BERTELSEN
Scandinavian Journal of Psychology 52 ( 2) 126 -130

37
2011
Decision making styles as deviation from rational action: a super Mario case study

Georgios N. Yannakakis , Christoffer Holmgård , Julian Togelius
national conference on artificial intelligence 142 -148

7
2013
The games for health prototype

Georgios N. Yannakakis , Christoffer Holmgård , Rilla Khaled
foundations of digital games 396 -399

2
2013
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping

Christoffer Holmgård , Martin Fasterholdt , Martin Pichlmair
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

12
2016
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.

Georgios N. Yannakakis , Christoffer Holmgård , Julian Togelius , Antonios Liapis
foundations of digital games

5
2015
Generative agents for player decision modeling in games

Georgios N. Yannakakis , Christoffer Holmgård , Julian Togelius , Antonios Liapis
foundations of digital games

21
2014
Procedural Content Generation via Machine Learning (PCGML)

Christoffer Holmgård , Julian Togelius , Sam Snodgrass , Amy K. Hoover
arXiv: Artificial Intelligence

328
2017
Portfolio Online Evolution in StarCraft.

Christoffer Holmgård , Julian Togelius , Pan Chen , Yuanda Li
artificial intelligence and interactive digital entertainment conference 114 -121

19
2016
Multimodal PTSD characterization via the StartleMart game

Christoffer Holmgård , Georgios N. Yannakakis , Héctor P. Martínez , Karen-Inge Karstoft
Journal on Multimodal User Interfaces 9 ( 1) 3 -15

25
2015
Procedural Personas as Critics for Dungeon Generation

Antonios Liapis , Christoffer Holmgård , Georgios N. Yannakakis , Julian Togelius
Applications of Evolutionary Computation 331 -343

62
2015
Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework

Kyros Jalife , Christoffer Holmgård
creativity and cognition 570 -577

2019
Gamifying psychological assessment: insights from gamifying the thematic apperception test

Borna Fatehi , Christoffer Holmgård , Sam Snodgrass , Casper Harteveld
foundations of digital games

2019
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

Sam Snodgrass , Omid Mohaddesi , Jack Hart , Guillermo Romera Rodriguez
foundations of digital games

6
2019
Evolving models of player decision making: Personas versus clones

Christoffer Holmgård , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis
Entertainment Computing 16 95 -104

5
2016
Mechanics Automatically Recognized via Interactive Observation: Jumping

Adam Summerville , Joe Osborn , Christoffer Holmgård , Daniel W. Zhang
arXiv: Artificial Intelligence

6
2017
Games for Treating and Diagnosing Post Traumatic Stress Disorder

Christoffer Holmgård , Karen-Inge Karstoft
Springer, Cham 257 -274

1
2016
Evolving game-specific UCB alternatives for general video game playing

Ivan Bravi , Ahmed Khalifa , Christoffer Holmgård , Julian Togelius
european conference on applications of evolutionary computation 393 -406

5
2017
Automated playtesting with procedural personas through MCTS with evolved heuristics

Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius
IEEE Transactions on Games 11 ( 4) 352 -362

139
2018
Autoencoders for level generation, repair, and recognition

Rishabh Jain , Aaron Isaksen , Christoffer Holmgård , Julian Togelius
Proceedings of the ICCC workshop on computational creativity and games 9

97
2016
Personas versus clones for player decision modeling

Christoffer Holmgård , Antonios Liapis , Julian Togelius , Georgios N Yannakakis
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings 13 159 -166

31
2014