Designing for identity in game-based learning

Matthew J. Gaydos , Benjamin M. Devane
Mind, Culture, and Activity 26 ( 1) 61 -74

1
2019
Role playing games for scientific citizenship

Matthew J. Gaydos , Kurt D. Squire
Cultural Studies of Science Education 7 ( 4) 821 -844

29
2012
A Method for Obtaining Psychophysical Estimates of Movement Costs

David A. Rosenbaum , Matthew J. Gaydos
Journal of Motor Behavior 40 ( 1) 11 -17

10
2008
Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft 2

MATT GAYDOS , ERIC B BAUMAN
Game-Based Teaching and Simulation in Nursing and Health Care

1
2012
Towards a Theory of Transformational Ethical Gameplay

Matthew J Gaydos , Aline Nardo
European Conference on Games Based Learning 805 -XV

2020
Analyzing Preparatory Actions in a Continuous Movement Task

Matthew J Gaydos
Pennsylvania State University

2007
What Is Game-Based Learning? Past Present and Future [J]

Jan Mingfong , Gaydos Matthew
Educational Technology 53 ( 3) 6 -11

3
2016
Science Sims and Games: Best Design Practices and Fave Flops

Caroline Savio-Ramos , Mina C. Johnson-Glenberg , Kurt Squire , Mario Martinez-Garza
international conference of learning sciences 3 1199 -1208

1
2014
What Is Game-Based Learning? Past, Present, and Future.

Matthew Gaydos , Mingfong Jan
Educational Technology archive 56 ( 3) 6 -11

2
2016
Assessing Game Experiences.

Kurt D. Squire , Matthew Gaydos , Shannon Harris
Educational Technology archive 56 ( 3) 54 -57

2016
Rhythm games and learning

Matthew Gaydos
international conference of learning sciences 451 -452

2
2010
Introduction to Special Issue on Games + Learning + Society.

Kurt D. Squire , Matthew Gaydos , Ben DeVane
Educational Technology archive 56 ( 3) 3 -5

2
2016
Design in Game-Based Learning

Matthew Gaydos , Mingfong Jan
computer supported collaborative learning

2015
CyberSTEM: Making Discovery Visible Through Digital Games.

Kurt Squire , Matthew Gaydos , R. Benjamin Shapiro , Richard Halverson
computer supported collaborative learning 413 -417

2013
Language Games: How Gaming Communities Shape Second-Language Literacy

Matthew Gaydos , Javier Corredor
Brill Sense 103 -127

2
2014
Seriously Considering Design in Educational Games

Matthew Gaydos
Educational Researcher 44 ( 9) 478 -483

20
2015
From Egypt to Wisconsin: tactical innovation with digital media

Kurt Squire , Matthew Gaydos
Critical Studies in Education 54 ( 1) 57 -71

6
2013
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation

Seungjae Oh , Hyo-Jeong So , Matthew Gaydos
IEEE Transactions on Learning Technologies 11 ( 1) 115 -127

39
2018