The Grail Framework: Making stories playable on three levels in CRPGs

Anne Margaret Sullivan
University of California, Santa Cruz

21
2012
Integrating drama management into an adventure game

Sherol Chen , Anne Sullivan , Michael Mateas
national conference on artificial intelligence 222 -223

7
2008
QuestBrowser: Making Quests Playable with Computer- Assisted Design

Noah Wardrip–Fruin , Anne Sullivan , Michael Mateas
Digital Arts and Culture 2009

16
2009
A step towards the future of role-playing games: the SpyFeet mobile RPG project

Noah Wardrip-Fruin , Ricky Grant , Aaron A. Reed , Anne Sullivan
national conference on artificial intelligence 182 -188

18
2011
A Framework for Playable Social Dialogue

Mike Treanor , Josh McCoy , Anne Sullivan ,
artificial intelligence and interactive digital entertainment conference 232 -238

3
2016
Playable Experiences at AIIDE 2018.

Ben Samuel , Aaron Reed , Emily Short , Samantha Heck
artificial intelligence and interactive digital entertainment conference 275 -281

2
2018
Mixed-media Game AI

David Thue , Georgios N. Yannakakis , Steve Dahlskog , Rafael Bidarra
computational intelligence and games 7 ( 11) 105 -107

2018
BeadED Adventures: Crafting STEM Learning

Anne Sullivan , Emily K. Johnson
tangible and embedded interaction 351 -358

2
2019
The design of Mismanor: creating a playable quest-based story game

Anne Sullivan , April Grow , Michael Mateas , Noah Wardrip-Fruin
foundations of digital games 180 -187

10
2012
Designing craft games

Anne Sullivan , Gillian Smith
Interactions 24 ( 1) 38 -41

7
2016
Lessons in teaching game design

Anne Sullivan , Gillian Smith
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 307 -309

2
2011
SpyFeet

Aaron A. Reed , Noah Wardrip-Fruin , Ben Samuel , Anne Sullivan
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 310 -312

10
2011
An inclusive view of player modeling

Adam M Smith , Chris Lewis , Kenneth Hullet , Gillian Smith
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 301 -303

54
2011
Extending CRPGs as an interactive storytelling form

Anne Sullivan , April Grow , Tabitha Chirrick , Max Stokols
international conference on interactive digital storytelling 164 -169

8
2011
But does pikachu love you?: reproductive labor in casual and hardcore games

Anastasia Salter , Mel Stanfill , Anne Sullivan
foundations of digital games

1
2019
The five year evolution of a game programming course

Gillian Smith , Anne Sullivan
Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12 87 -92

5
2012
A taxonomy of narrative-centric board and card games

Anne Sullivan , Anastasia Salter
foundations of digital games 23

5
2017
Rules of engagement: moving beyond combat-based quests

Anne Sullivan , Michael Mateas , Noah Wardrip-Fruin
foundations of digital games 11

37
2010
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor

Anne Sullivan , Mel Stanfill , Anastasia Salter
foundations of digital games

2020
Costumes and Wearables as Game Controllers

Theresa Jean Tanenbaum , Karen Tanenbaum , Katherine Isbister , Kaho Abe
tangible and embedded interaction 477 -480

19
2015