Procedural generation of game maps with human-in-the-loop algorithms

Levi HS Lelis , Willian MP Reis , Ya’akov Gal
IEEE Transactions on Games 10 ( 3) 271 -280

11
2017
An Architecture Based on M5P Algorithm for Multiagent Systems

Alex Machado , David Carvalho , Esteban Clua , Cristiano G Duarte

1
2011
Computação humana Aplicada à geração de conteúdo em jogos de plataforma 2D

Willian Magno Pereira Reis
Universidade Federal de Viçosa

2015
Multiagent Systems Simulation of Dengue in Minas Gerais (Brazil)

Katia Cristina A Damaceno Borges , Willian Magno Pereira Reis , Alcione de Paiva Oliveira
VII Workshop-Escola de Sistemas de Agentes, seus Ambientes e Aplicações - WESAAC 2013 157 -160

2013
An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels.

Julian R. H. Mariño , Willian M. P. Reis , Levi H. S. Lelis
artificial intelligence and interactive digital entertainment conference 44 -50

8
2015
Human computation for procedural content generation in platform games

Willian M. P. Reis , Levi H. S. Lelis , Ya'akov Kobi Gal
computational intelligence and games 99 -106

9
2015