作者: Paolo Rigiroli , Masatoshi Matsumiya
DOI:
关键词: Adaptation (computer science) 、 Frame (networking) 、 Artificial intelligence 、 Character (mathematics) 、 Computer vision 、 Computer science 、 Momentum 、 Motion (physics) 、 Kinematics 、 Procedural animation 、 Inverse
摘要: Embodiments of the systems and processes disclosed herein can use procedural techniques to calculate reactionary forces between character models. In some embodiments, system a change in momentum at time impact simulate reaction model, using momentum-based inverse kinematic analysis. Procedural animation be used dynamically generate target pose for model based on analysis each rendered frame.