作者: Barry Schwartz
DOI: 10.1016/S0079-7421(08)60039-0
关键词: Variation (game tree) 、 Developmental psychology 、 Negative transfer 、 Psychology 、 Cognitive psychology 、 Reinforcement 、 Stereotypy (non-human) 、 Contingency 、 Task (project management)
摘要: Publisher Summary This chapter discusses the experimental synthesis of behavior. Learning involves formation representations that are considerably more abstract than connections between sensory inputs and particular muscle twitches. The units behavior may be defined functionally in terms their effects on environment, generalizations should sought relating environmental events such as reinforcement to occurrences these functional units. describes pretraining variations experiments conducted individuals. confounds two variables potential significance. It includes a contingency produces high degree stereotypy. four discussed show history contingent successful patterns can have negative transfer later tasks were substantially different from task. rewards. If application instructional techniques involving contingencies becomes sufficiently widespread, problematic category intelligent variation disappear characteristic human need explanation.