作者: Yuki Nishimura , Yuichiro Ito
DOI:
关键词: Stereoscopy 、 Artificial intelligence 、 Computer science 、 Virtual retinal display 、 Computer graphics (images) 、 Orientation (computer vision) 、 Computer vision 、 Position (vector) 、 Display size 、 Coordinate system 、 Display device 、 Real image
摘要: A game device 10 calculates, for each of two real cameras, position/orientation information representing a relative position and orientation with respect to predetermined image-capture object, based on this calculates camera interval in the coordinate system. Then, it correspondence between unit length system space by using calculated distance world.