作者: S Yoo
DOI:
关键词: Computer science 、 Process (engineering) 、 Test data generation 、 Human–computer interaction 、 World Wide Web 、 Video gaming 、 Parallels
摘要: One way to understand meta-heuristic optimisation process is look at it as an automated trial-and-error problem solving technique. This view provides interesting parallels video gaming, which often requires the gamers solve various problems using approaches. paper considers possibility of formulating in SBSE games and discusses challenges that are anticipated. The concludes with a demonstration proof-of-concept implementation casts test data generation spatial puzzle.