作者: G. Tanner Jackson , Kyle B. Dempsey , Danielle S. McNamara
DOI: 10.1007/978-3-642-21869-9_20
关键词: Serious game 、 Psychology 、 Game based learning 、 Mathematics education 、 Term (time) 、 Pedagogy
摘要: Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle maintain students' interest and sustain a productive practice environment over time. ITS designers begun integrating game components as an attempt engage learners motivation during prolonged interactions. Two studies were conducted investigate enjoyment performance at short-term (90 minutes) long-term (3 weeks) timescales. The study (n=34) found that in non-game condition performed significantly better wrote more than the game-based practice. However, (n=9) when they produced longer contributions version. Both revealed trends system was slightly enjoyable, though differences not significant. different across indicate games may contribute initial decrease performance, but are able close this gap