作者: Peter R. Antoniak
DOI:
关键词: Process (computing) 、 Joystick 、 Simple (abstract algebra) 、 Computer game 、 Computer science 、 Multimedia 、 Value (computer science) 、 Input device 、 Human–computer interaction
摘要: An improved process for testing knowledge and understanding in a computer game which factual material (86) is placed or referenced to geometric blocks (84) on screen. A player challenged (82) move the so that they relate spatially definition, attribute, value of material. moves using input device, such as mouse joystick. The compares placement with definitions attributes material, notifies player, records results comparison, thus providing simple, intuitive means playing without need keyboard.