Knowledge testing computer game method employing the repositioning of screen objects to represent data relationships

作者: Peter R. Antoniak

DOI:

关键词: Process (computing)JoystickSimple (abstract algebra)Computer gameComputer scienceMultimediaValue (computer science)Input deviceHuman–computer interaction

摘要: An improved process for testing knowledge and understanding in a computer game which factual material (86) is placed or referenced to geometric blocks (84) on screen. A player challenged (82) move the so that they relate spatially definition, attribute, value of material. moves using input device, such as mouse joystick. The compares placement with definitions attributes material, notifies player, records results comparison, thus providing simple, intuitive means playing without need keyboard.