Real-time visualization of large textured terrains

作者: Anders Brodersen

DOI: 10.1145/1101389.1101477

关键词: Texture compressionReal-time renderingSoftware rendering3D renderingScientific visualizationAlternate frame renderingComputer scienceTexture mappingRendering (computer graphics)Texture memoryParallel renderingLevel of detailComputer graphics (images)TerrainTexture atlasArtificial intelligenceGraphics hardwareTerrain renderingComputer visionTiled rendering

摘要: In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in single texture. The presented system is compact and efficient, yet very simple easy to implement.

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