作者: Minoo Alemi
DOI:
关键词: Standardized test 、 Test (assessment) 、 Pedagogy 、 Context (language use) 、 Computer science 、 English-language learner 、 Word (group theory) 、 Session (web analytics) 、 Mathematics education 、 Vocabulary 、 Control (linguistics)
摘要: One of the most difficult aspects learning a for eign language (particularly in an EFL context) is retention vocabulary. Vocabulary plays major role English learner’s success. The standard method presenting up to 20 or more new vocabulary words that students are expected lear n at given time not effective way help learners develop (Gresten and B aker, 2000). To this end, ESL/EFL specialists often justify use games with ref erence motivation they can provide students. Scholars suggest many tec hniques learning, word game one them. Educational general specifically as reinforcing device on improving student’s knowledge topic which needs be investigated. This study attempted investigate t he using expanding In so doing, experimen five games, named Twenty Questions, Charades, Definition Game’s, Passwords, Crossword Puzzles respectively was conducted. participants were selected rando mly from male/ female group thirdgrade junior high school studying pri vate school. First, standardized test administered 100 out 60 almost homogeneous randomly divided into two groups: experimental control. Both groups taught traditional methods, however, exper imental received treatment end each session. Finally, vo cabulary both determine differences between T score obtained