作者: E. Sutinen , E. Rautama , J. Nuutinen , P.J. Eronen , J. Tarhio
DOI:
关键词: Distance education 、 Feature (machine learning) 、 Scheme (programming language) 、 Educational technology 、 Multimedia 、 Process (engineering) 、 Computer science 、 Software 、 Concept map 、 Concept learning
摘要: Concept learning belongs to the fundamental challenges of educational technology. Contrary current trend designing and implementing contents for various web-based virtual courses, concept requires cognitive tools rather than digital materials. We introduce a novel scheme generate computer games from maps made by teacher or learner herself. gaming exceeds potential previous software packages mapping in significant feature: it adds excitement tension process building meaningful composition concepts related each other. In addition, supports at levels, memorizing up open problem solving.