作者: Flávio Soares Corrêa da Silva , Ary Fagundes Bressane Neto
DOI: 10.1007/978-3-642-24500-8_18
关键词: Empathy 、 Affective computing 、 Mood 、 Intelligent agent 、 Affect (psychology) 、 Multimedia 、 Psychology 、 Cognitive psychology 、 Digital entertainment
摘要: In the present work we develop an experimental setting to evaluate influence of affect – more precisely, simulated coherent fluctuations in mood and emotional states construction empathy synthetic characters for interactive digital entertainment. Our goal is whether impression interacting with human-like agents can be relevant than purely utilitarian metrics user preferences interact systems certain situations. We have built affective play computer games against human users, assessed empirically extent which users consider engaging that are easy beat.