作者: G.S. Hornby , S. Takamura , J. Yokono , O. Hanagata , T. Yamamoto
DOI: 10.1109/ROBOT.2000.846489
关键词: AIBO 、 Artificial intelligence 、 Evolutionary computation 、 Motion control 、 Robust control 、 Gait 、 Robot 、 Evolutionary algorithm 、 Entertainment robot 、 Engineering
摘要: An evolutionary algorithm is used to evolve gaits with the Sony entertainment robot, AIBO. All processing handled by robot's on-board computer individuals evaluated using hardware. By sculpting experimental environment, we increase robustness different surface types and AIBOs. Evolved are faster than those created hand. Using this technique a gait in consumer version of