作者: Guy Julier
DOI:
关键词: Critical design 、 Aesthetics 、 Strategic design 、 Environmental graphic design 、 Communication design 、 Design management 、 Engineering 、 Social science 、 Design education 、 Graphic design 、 Service design
摘要: Chapter 1: Design Culture culture as an object of study Beyond Visual Culture: academic discipline Models for studying beyond discipline? 2: and Production The rise design Freelance, in-house consultancy establishment 1980s boom Neo-fordist Post-fordist Towards a brand ethos Speeding up production within disorganized capitalism new economy 3: Designers Discourse Definitions word 'design' in history professional status 'Cultural Intermediaries' Historicity modernism discourse Second modernity versus management Service Thinking 4: Consumption consumption consumer Passive or sovereign consumers? De-alienation designing Commodities the aesthetic illusion Systems provision Circuits circuit Writing about things practice Anomalous objects 5: High classics Mediating Consuming postmodern high design: Veblen Bourdieu Modern designers/modern consumers Designers, risk reflexivity Critical art 6: Consumer Goods Images Surfaces Doing Dyson Product semantics Mood boards Lifestyles ethnography Back to workshop flexible manufacture Designing global products designers their clients Products image use iPod: consumption, contingency 7: Branded Places Evaluating place: architectural criticism Barcelona paradigm Cultural economies, regeneration gentrification Museums postindustrial place-making nation-states: cities regions branding city-regions nations Problematizing place 8: Leisure From Fordist leisure Time-squeeze packaged Disney Post-tourists Naked nowhere at Center Parcs Televisuality experiences Dedifferentiation/distinction 9: On-screen Interactivity Computers graphic Technological development growth Professional practices reflection Authorship Readership interactivity Cybernetic loss Liberation regulation: bigger picture Bytes brands 10: Communications, Management Participation Internal building end advertising Brand communications Employees Aesthetic labour creativity Social participation activism 11: Networks Mobile Technologies iPhones smartphones Cyborgs Closed open networks relativism technological change competition monopolies Scipts metadata Agencement Assemblage Articulation Boundary spaces 12: Studying A turn Scope conceptions Reflexivity historicity Mediation Density Dynamics Materiality Concluding remarks