作者: Michael Buro , David Churchill
DOI:
关键词: Pathfinding 、 Heuristics 、 Artificial intelligence 、 Computer science 、 Speedup 、 Scheduling (computing)
摘要: In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of challenging subproblems — such as collaborative pathfinding, effective resource allocation and unit targeting, to name a few. this paper we consider build order problem RTS which need find concurrent action sequences that, constrained by dependencies availability, create certain number units structures shortest possible time span. We present abstractions heuristics that speed up search approximative solutions considerably game StarCraft, show efficacy our method comparing its performance with professional StarCraft players.