作者: A.P.W. Eliëns
DOI:
关键词: Multimedia 、 Norm (social) 、 Game play 、 Computer science 、 Serious game 、 Reference model 、 Human–computer interaction 、 Behavioral modeling 、 Machinima
摘要: In this paper we set the first steps towards defining a framework for understanding game play based on recording user actions allowing later replay, which may characterize as symbolic machinima. After discussing issues of tracking in virtual environments, introduce behavioral model play, discuss its relation to existing reference models, and define metrics discreprancy, example from norm scenario management game. Finally, will indicate possible benefits our approach individual users’ well re-use analysis data authoring alternative scenarios.