作者: E. Chavez , J. Opatrny , S. Dobrev , L. Stacho , E. Kranakis
DOI: 10.1109/IPDPS.2004.1303250
关键词: Computational geometry 、 Triangulation 、 Traverse 、 Convex polytope 、 Computer science 、 Algorithm 、 Computational complexity theory 、 Subdivision 、 Graph theory 、 Combinatorics 、 Vertex (geometry) 、 Graph traversal 、 Tree traversal
摘要: Summary form only given. The problem of traversal planar subdivisions or other graph-like structures without using mark bits is central to many real-world applications. first such algorithms were able traverse triangulated subdivisions. Later these extended vertices an arrangement a convex polytope. research progress culminated in algorithm that can any subdivision. We extend the notion subdivision quasiplanar which we allow edges cross each other. describe satisfies simple requirement. worst case running time our O(|E| log |E|), matches for