作者: Danda B. Rawat , Awny Alnusair , Hui Shi , Gongjun Yan
DOI:
关键词: Mobile device 、 Social learning theory 、 Multimedia 、 Online participation 、 Higher education 、 Instructional design 、 Computer-mediated communication 、 Mobile computing 、 Computer science 、 Cooperative learning
摘要: 1. INTRODUCTION A recent survey conducted by Ball State University (2014) shows that 73% of college students now have their own smartphones. The Educause Center for Applied Research (ECAR, 2010) on mobile phones in higher education states 67% surveyed believe devices such as smartphones, tablets, and cell are vital to success university, it is important use academic activities. increased ubiquity has offered great potential opportunities develop new applications online an instructional strategy (Gikas & Grant, 2013). Mobile can be created help access course content, interact with instructors, communicate peer (Cavus Ibrahim, 2009; Nihalani Mayrath, 2010). Special design user interface often done facilitate the better improve communication teaching (Rodriguez, 2011). common element learning a conventional classroom communicative interactions between student-student student-instructor (Picciano, 2002). For example, ask questions share comments other instructors. Instructors question adjust examples according student's response which gives indication about how much student understands content. As these fundamental activities, courses need designed support (mainly communication). Nowadays many offer opportunity each through discussion boards, email lists, or chat rooms. Interactions been considered critical 2002; Richardson Swan, 2003; He, Many learners report "feeling disconnected, experience isolation social exclusion impacts levels participation, satisfaction learning" (McDonald, Noakes, Stuckey, Nyrop, 2005). Social theory (Vygotsky 1978, Wenger, McDermott, Snyder 2002) suggest needs take place interaction contexts. effectiveness motivation constructing knowledge could harmed lack instructors (Abdous, He Yen, 2012). Successful smooth greatly understanding, encourage responsibility learning, (Vrasidas McIsaac, 1999). result, collaboration sharing will further motivate students' enjoyment involvement (He, On hand, relatively constantly evolving technologies. Currently, most studies focus system surveys experiments main research methods (Wu et al., Cheon, Lee, Crooks, Song (2012) used discover intention adopting learning. However, there little into 1) implementation student-to-student student-to-instructor courses; 2) delivery incorporating device access. purpose our was explore: implement application learning; revise existing incorporate effectively exploit flexibility availability provide. reality based desktop laptop computers not very accessible devices. …