作者: Michael Buro
DOI: 10.1007/978-3-540-40031-8_19
关键词: Data synchronization 、 Lag 、 Collision detection 、 Game development tool 、 Operating system 、 Client 、 Game programming 、 Computer science 、 Game design 、 Human–computer interaction
摘要: This paper presents a novel approach to Real-Time-Strategy (RTS) gaming which allows human players as well machines compete in hack-free environment. The main idea is replace popular but inherently insecure client-side game simulations by secure server-side simulation. Only visible parts of the state are sent respective clients. Client-side hacking therefore impossible and free choose any client software they please. We discuss performance issues arising from simulation present ORTS – an open RTS toolkit. package provides efficient C++ implementations for 2D object motion collision detection, visibility computation, incremental server-client data synchronization, connectivity Generic Game Server (GGS). It suited platform related A.I. research.