作者: Cristina López de Subijana , Javier Mallo , Daniel Juárez , Enrique Navarro
DOI:
关键词: Angular velocity 、 Simulation 、 Field hockey 、 Kinematics 、 Computer science 、 Training period 、 Range of motion 、 Biomechanics 、 Training methods 、 Drag
摘要: The penalty corner is one of the most important game situations in field hockey with third all goals resulting from this tactical situation. aim study was to develop and apply a training method, based on previous studies, improve drag-flick skill young top-class player. A player exercised three times per week using specific drills over four period. VICON optoelectronic system (Oxford Metrics, Oxford, UK) employed capture twenty drag-flicks, six cameras sampling at 250 Hz, prior after In order analyze pre- posttest differences dependent t-test carried out. Angular velocities kinematic sequence were similar studies. improved (albeit not significantly) angular velocity stick. increased front foot ball T1 (p < 0.01) distances. range motion leg decreased T6 period 0.01). sessions conducted some features particular skill. This article shows how technical knowledge can help design programs whether are more effective than others.