ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework

作者: Thanh Giang , Christopher Peters , Carol O. Sullivan , Robert Mooney

DOI: 10.2312/EGS.20001018

关键词: Computer facial animationSkeletal animationAnimationAlohaComputer scienceHuman–computer interactionLevel of detailPerceptionComputer visionRendering (computer graphics)Virtual actorArtificial intelligence

摘要: The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense realism through appearance, then maintain this correct plausible motion, while continually satisfying the constraint imposed. t that aids achieving such to take advantage viewer’s perception compute less accurate models when loss accuracy unlikely be noticed. Traditionally, these ‘level detail’ techniques have been used primarily for geometric modelling. However, more recently, they also applied animation. This paper seeks amalgamate animation level detail research order produce an integrated framework on which build totally scalable system human

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