作者: Thanh Giang , Christopher Peters , Carol O. Sullivan , Robert Mooney
DOI: 10.2312/EGS.20001018
关键词: Computer facial animation 、 Skeletal animation 、 Animation 、 Aloha 、 Computer science 、 Human–computer interaction 、 Level of detail 、 Perception 、 Computer vision 、 Rendering (computer graphics) 、 Virtual actor 、 Artificial intelligence
摘要: The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense realism through appearance, then maintain this correct plausible motion, while continually satisfying the constraint imposed. t that aids achieving such to take advantage viewer’s perception compute less accurate models when loss accuracy unlikely be noticed. Traditionally, these ‘level detail’ techniques have been used primarily for geometric modelling. However, more recently, they also applied animation. This paper seeks amalgamate animation level detail research order produce an integrated framework on which build totally scalable system human