作者: Boaz J. Super , Alan C. Bovik
DOI: 10.1016/0031-3203(94)00140-H
关键词: Texture (geology) 、 UVW mapping 、 Texture filtering 、 Image texture 、 Projective texture mapping 、 Orientation (computer vision) 、 Texture compression 、 Mathematics 、 Geometry 、 Bidirectional texture function
摘要: Abstract This paper presents a computational model and practical algorithm for determining the three-dimensional orientation of planar surface from visual texture information. The consists three parts: (1) local spatial frequency based representation; (2) describing projection to image texture; (3) solution under an assumption homogeneity. first measures dominant at each point using wavelet-like transforms, then finds that minimizes variance frequencies' backprojections. is tested on photographs real-world surfaces, exhibiting average accuracy better than 3° in slant 4° tilt. current are more accurate, yet substantially simpler, earlier versions this approach.