Problematic usage among highly-engaged players of massively multiplayer online role playing games.

作者: Christopher S. Peters , L. Alvin Malesky

DOI: 10.1089/CPB.2007.0140

关键词: NeuroticismThe InternetFacet (psychology)Social psychologyAgreeablenessExtraversion and introversionConscientiousnessPersonalityPsychologySelf-concept

摘要: ABSTRACT One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time these games that it creates problems in their lives. This study focused on players World Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount played, and personality characteristics agreeableness, conscientiousness, neuroticism, extraversion.

参考文章(4)
Patricia M. Wallace, The Psychology of the Internet ,(1999)
KIMBERLY S. YOUNG, Internet Addiction: The Emergence of a New Clinical Disorder Cyberpsychology, Behavior, and Social Networking. ,vol. 1, pp. 237- 244 ,(1998) , 10.1089/CPB.1998.1.237
John P. Charlton, Ian D.W. Danforth, Distinguishing addiction and high engagement in the context of online game playing Computers in Human Behavior. ,vol. 23, pp. 1531- 1548 ,(2007) , 10.1016/J.CHB.2005.07.002
Eve M. Wolf, Keith W. Beard, Modification in the proposed diagnostic criteria for Internet addiction. Cyberpsychology, Behavior, and Social Networking. ,vol. 4, pp. 377- 383 ,(2001) , 10.1089/109493101300210286