作者: Edward Reynell , Hannah Thinyane
关键词: Software 、 Bluetooth 、 Mems sensors 、 Computer hardware 、 Robustness (computer science) 、 Real-time simulation 、 Accelerometer 、 Visualization 、 Mobile phone 、 Computer science
摘要: First appearing in the 1930s, skateboarding is an extreme sport which a skater rides and performs tricks on skateboard. Nokia Corp. aimed to augment experience with elements taken from modern video games, by coupling movement measuring skateboard N8 smartphone. Their original implementation, while functional, had limited capabilities suffered number of reliability issues. This project further including location-awareness trick visualisation into application. A steps were also order improve robustness hardware, these included modifications charging circuit, power source, addressing sensor board's vibration susceptibility. user study was then performed determine what effect usefulness system, focusing system's potential as learning tool. The showed that, even though users found interesting, system offered value training device due current restrictions exist its capabilities.