作者: Brian R. Belland
DOI: 10.1007/978-1-4614-3546-4_3
关键词: Student engagement 、 Knowledge management 、 Mathematics education 、 Unobservable 、 Formative assessment 、 Construct (philosophy) 、 Construct validity 、 Process (engineering) 、 Computer science 、 Validity 、 Game Developer
摘要: Recently there has been a push to consider assessment, and specifically formative in conjunction with game-based learning. Formative assessment is meant provide feedback students that can guide their learning process. Central the production of effective assessments are concepts validity reliability. Validity refers extent which scores indicate amount learners an underlying construct, defined as unobservable trait. This chapter focuses on first stages process creation—the specification constructs goals. Constructs specified by theory specification, construct generation, test item development, refinement. By considering game developers collect needed data optimize games evidence