作者: Gareth Beale , Paul Reilly
DOI:
关键词: Archaeology 、 Visual arts 、 Manufacturing technology 、 Appropriation 、 Hypertext 、 Computer modelling 、 Engineering 、 Virtual archaeology 、 Field (Bourdieu) 、 Archaeological record
摘要: IJȘȞ ȠπȠȓα iIJȘȡȓȗIIJαȚ Ș IȚțȠȞȚțȒ αȡȤαȚȠȜȠȖȓα παȡαȝȑȞIȚ IπȓțαȚȡȠ, IJȡIȚȢ țαȚ πȜȑȠȞ įIțαIIJȓIȢ ȝIIJȐ αȡȤȚțȒ ȤȡȒiȘ IJȠυ ȩȡȠυέ Mȑiα απȩ αȞȐȜυiȘ IJȦȞ IJαȤȑȦȢ αȞαπIJυiiȩȝIȞȦȞ IJIȤȞȠȜȠȖȚȫȞ πȡȠișIIJȚțȒȢ țαIJαițIυȒȢ, IJȠ παȡȩȞ ȐȡșȡȠ șα įIȓȟIȚ πȦȢ IȓȞαȚ αȞαȖțαȓȠ Ȟα πȡȠȤȦȡȒiȠυȝI πȑȡα ȝȚα παșȘIJȚțȒ πȡȠiπȐșI Țα πȡȠiαȡȝȠȖȒȢ ȝI ițȠπȩ αȞαπIJȪȟȠυȝI αυșIȞIJȚțȑȢ αȡȤαȚȠȜȠȖȚțȑȢ πȡȠiIȖȖȓiIȚȢ iIJȘȞ IJIȤȞȠȜȠȖȓαέ Archaeologists in the 1980s were embracing wholeheartedly rapidly expanding field of computer modelling, hypertext and visualisation as vehicles for data explorationέ χgainst this backdrop 'virtual archaeology' was conceived. The term originally intended to describe a multi-dimensional approach modelling physical structures processes archaeology. It described some ways which technology could be harnessed order achieve new experiencing, documenting, interpreting annotating primary archaeological materials processes. Despite its initial promise, virtual archaeology failed have impact upon fieldwork might been expected. While record is now primarily digital, sections, plans, drawings photographs are facsimiles analogue technologies preceded them. This retention conventions increasingly out step with general prevalence digital especially 21st century advances 'additive manufacturing', popularised through 3D printers, bring world into closer alignment material one. paper will set demonstrate that spite technological developments much theoretical infrastructure underpinned remains relevant today it when first Through an analysis developing additive manufacturing technology, need move beyond passive appropriation towards development authentically approaches technology.