作者: David G. McNally , Kevin R. O'Neal , David M. McDowell , Clive Hetherington , Fergus A. Leen
DOI:
关键词: Event (computing) 、 Computer network 、 Real-time computing 、 Computer science 、 Event management
摘要: A system for managing game events comprises a first server, second processor remotely coupled to the server and memory processor. The executes gaming application, monitors plurality of during execution application. further communicates event information associated with at least one events. receives information. stores portion