作者: M. Wachowicz , A. Ligtenberg , M. van den Broek , L.A.E. Vullings
DOI:
关键词: Game design 、 Splash 、 Human–computer interaction 、 Game Developer 、 Process (engineering) 、 Interactive planning 、 Turns, rounds and time-keeping systems in games 、 Game mechanics 、 Computer science 、 Spatial planning
摘要: The research project Games for interactive spatial planning was carried out within the programme Virtual countryside. This aims at exploring new methodologies and technologies to deal with increasing complexity of countryside, An overview games in general, characteristics genres games, differences between computerized non-computerized items game design procedures are discussed. process role can play it described. Finally a case description improvement prototype SPLASH is given.