‘Urban-Gamification' as a Collaborative Placemaking Toolkit in Nighttime: Let's Play the City

作者: Negin Najjar Azali

DOI: 10.4018/978-1-7998-7004-3.CH007

关键词: PlacemakingSociologyMedia studies

摘要:

参考文章(53)
Kevin Werbach, ReDefining Gamification: A Process Approach international conference on persuasive technology. pp. 266- 272 ,(2014) , 10.1007/978-3-319-07127-5_23
Krista E. Paulsen, Xiangming Chen, Anthony M. Orum, Introduction to Cities: How Place and Space Shape Human Experience ,(2018)
A. Oei, M. Patterson, Video game training improves visual cognition: a multiple game study Journal of Vision. ,vol. 12, pp. 689- 689 ,(2012) , 10.1167/12.9.689
Brooke A. Jones, Gregory J. Madden, Heidi J. Wengreen, The FIT Game: preliminary evaluation of a gamification approach to increasing fruit and vegetable consumption in school Preventive Medicine. ,vol. 68, pp. 76- 79 ,(2014) , 10.1016/J.YPMED.2014.04.015
Theo Downes-Le Guin, Reg Baker, Joanne Mechling, Erica Ruyle, Myths and Realities of Respondent Engagement in Online Surveys International Journal of Market Research. ,vol. 54, pp. 613- 633 ,(2012) , 10.2501/IJMR-54-5-613-633
Satoshi Arai, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, A Gamified Tool for Motivating Developers to Remove Warnings of Bug Pattern Tools 2014 6th International Workshop on Empirical Software Engineering in Practice. pp. 37- 42 ,(2014) , 10.1109/IWESEP.2014.17
Anton Gustafsson, Cecilia Katzeff, Magnus Bang, Evaluation of a pervasive game for domestic energy engagement among teenagers Computers in Entertainment. ,vol. 7, pp. 1- 19 ,(2009) , 10.1145/1658866.1658873
Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, Dan Dixon, Gamification. using game-design elements in non-gaming contexts Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11. pp. 2425- 2428 ,(2011) , 10.1145/1979742.1979575