Graphics processor emulation system and method with adaptive frame skipping to maintain synchronization between emulation time and real time

作者: Aaron S. Giles

DOI:

关键词: Computer programSynchronization (computer science)Frame (networking)Computer hardwareGraphicsCacheSequenceComputer scienceHardware emulationEmulation

摘要: An emulation system emulates operation of a graphics processor in target computer that is executing program. The the executes commands generated by program being executed to as generate sequence frames are be displayed. method performed an module general purpose computer. receives and stores command cache. Upon detecting frame end, at least some cache so partially render represented thereby store image data video memory (VRAM). At each end evaluates ability fully synchronized with system. When evaluation positive, all frame; when negative, first subset cache, skips execution second frame.

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Williams David Wynne, Watson David, Interactive display system ,(1993)