作者: Aaron Hertzmann
DOI:
关键词: Computer graphics (images) 、 3D rendering 、 Computer vision 、 Artificial intelligence 、 Seven Basic Tools of Quality 、 Non-photorealistic rendering 、 Rendering (computer graphics) 、 World space 、 Computer science
摘要: In these notes, we survey some of the basic tools used for non-photorealistic rendering 3D scenes. We will primarily focus on detecting outlines object shape: silhouettes, boundaries, and creases. (Hatching shading, which are also very important communicating shape, discussed elsewhere in course notes.) The algorithms this section can be divided into that operate image space (2D), world (3D).