Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines

作者: Aaron Hertzmann

DOI:

关键词: Computer graphics (images)3D renderingComputer visionArtificial intelligenceSeven Basic Tools of QualityNon-photorealistic renderingRendering (computer graphics)World spaceComputer science

摘要: In these notes, we survey some of the basic tools used for non-photorealistic rendering 3D scenes. We will primarily focus on detecting outlines object shape: silhouettes, boundaries, and creases. (Hatching shading, which are also very important communicating shape, discussed elsewhere in course notes.) The algorithms this section can be divided into that operate image space (2D), world (3D).

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