Ubiquitous unified player tracking system

作者: Michal Bortnik , James David Macauley , Yasser B. Asmi , Steven D. Lamb , Erik John Arthur

DOI:

关键词: LoginCacheMultimediaGame consoleService (systems architecture)UploadTracking systemComputer science

摘要: Systems and method for providing a single sign in gaming console that associates online activity is out-of-game/cross game, and/or in-game, offline in-game with account. While online, service tracks of gamers provides usage statistics profile. offline, the game player's via mechanism to collect detailed information about specific accomplishments. The cached uploaded when connects service. Players can accumulate achievements are credited towards activities.

参考文章(13)
Harris D. Thurmond, Haifeng Zhou, J. Clinton Paul Fowler, Walter Reed Rector, Integrated gamer profile across multiple devices and networks ,(2006)
Masakazu Shibamiya, Takashi Makiishi, Kazutaka Kubota, Hiroyuki Wada, Katsunori Okita, Yuuki Harano, Game server device, game management method, recording medium storing game management program and game device ,(2002)
Nishanthan Perinpanathan, Method and system for online/offline services ,(2000)
Masanori Satou, Nobuyuki Yamashita, Communication game system and processing method thereof ,(2000)
David Zviel, Doron Handelman, Electronic game guide system ,(1999)
Paolo Malabuyo, Patrick O'Kelley, James Macauley, Steven Gunn, Michal Borinik, User interface for viewing aggregated game, system and personal information ,(2004)