作者: Christopher J. Ferguson
DOI: 10.1007/978-94-6091-329-7_3
关键词: Game studies 、 Psychology 、 Generalizability theory 、 Publication bias 、 Hyperbole 、 Criminology 、 Aggression 、 Citation 、 Video game 、 Realm
摘要: The issue of violent video game and their potential influence on young adult players has been a “hot” topic in the public arena (Thompson, 2007) as well scientific discourse (Kutner & Olson, 2008). However Ioannidis (2005) noted, research fields that are new or particularly prone to variety biases including publication bias, citation bias poor methodology can result misleading conclusions prove unreliable over time. Increasingly these issues becoming apparent violence studies wherein conclusive statements about causal links between exposure acts aggression part may have greatly preceded evidence available support such claims, which remains short supply (Ferguson, 2008; Grimes, Anderson Bergen, 2004). Among identified problematic is assessment. As noted by Ferguson (2007), at risk some hyperbole, assessments realm too often shockingly embarrassingly poor, with common use unstandardized, poorly validated measures, upon unscientific claims generalizability real world extreme made. current chapter reviews offers suggestions for improvements this realm.