System and method for graphics attribute packing for pixel shader usage

作者: Jerome F. Duluk , Svetoslav D. Tzvetkov , Roger L. Allen , Andrew J. Tao , Elena M. Ing

DOI:

关键词: 2D computer graphicsTexture mapping unitVector graphicsComputer graphicsComputer graphics (images)Graphics pipelineReal-time computer graphicsShaderComputer science3D computer graphics

摘要: A system, method and computer program product are provided for packing graphics attributes. In use, a plurality of attributes is identified. Such packed, such that the packed capable being processed utilizing pixel shader.

参考文章(30)
Seokyoon Jung, Gyeongia Jang, Jooyeon Han, Keunho Kim, Inkyu Park, Method and/or apparatus for high speed visualization of depth image-based 3D graphic data ,(2005)
Mathieu Robart, Stephen Adrian Hill, Simon James Goda, Gary James Sweet, Pierluigi Gardella, Danilo Pietro Pau, Massimiliano Barone, A geometric processing stage for a pipelined graphic engine, corresponding method and computer program product therefor ,(2003)
Matthew N. Papakipos, Kevin Dawallu, Douglas A. Voorhies, Nicholas J. Foskett, Simon Moy, Mingjian Yang, David B. Kirk, Paolo E. Sabella, John Montrym, John Erik Lindholm, Graphics processing unit with an integrated fog and blending operation ,(2000)
Kang Soo Chowon Hanyang Apt. Seo, Byung Jin Hansol Chungu Apt. Kim, Sung Wan Byuksan Apt. Park, Soung Hyun Samho Apt. Um, Recording medium having a data structure for managing reproduction of graphic data and recording and reproducing methods and apparatuses ,(2003)
Michael A. Toelle, Michele B. Boland, Stephen H. Wright, Charles N. Boyd, Iouri Tarassov, Amar Patel, Anantha Rao Kancherla, Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques ,(2004)