作者: R. Oliva , N. Pelechano
DOI: 10.1016/J.CAG.2013.03.004
关键词: Motion planning 、 Fragment (computer graphics) 、 Floor plan 、 Navigation mesh 、 Artificial intelligence 、 Generator (mathematics) 、 Computer vision 、 Polygon mesh 、 Layer (object-oriented design) 、 Shader 、 Computer science 、 General Engineering 、 Human-Computer Interaction 、 Computer Graphics and Computer-Aided Design
摘要: Abstract In this paper we introduce a novel automatic method for generating near optimal navigation meshes from 3D multi-layered virtual environment. Firstly, GPU voxelization of the entire scene is calculated in order to identify and extract different walkable layers. Secondly, high resolution render performed with fragment shader obtain 2D floor plan each layer. Finally, convex decomposition layer layers are linked create Navigation Mesh scene. Results show that our not only faster than previous work, but also creates more accurate NavMeshes since it respects original shape static geometry. It provides significantly lower number cells avoids ill-conditioned T-Joints between portals could lead unnatural character navigation.