作者: Henrique Galvan Debarba , Ronan Boulic , Roy Salomon , Olaf Blanke , Bruno Herbelin
DOI: 10.1016/J.CAG.2018.09.001
关键词: Cognitive psychology 、 Sense of agency 、 Avatar 、 Task (project management) 、 Distortion 、 Psychology 、 Movement (music) 、 Flexibility (personality) 、 Embodied cognition 、 Virtual reality
摘要: Abstract This study explores the extent to which individuals embodied in Virtual Reality tend self-attribute movements of their avatar. More specifically, we tested subjects performing goal-directed and distorted mapping between user avatar by decreasing or increasing amplitude hand movement required reach for a target, while maintaining apparent – visual distance fixed. In two experiments, asked report whether that they have seen matched performed, them classify distortion was making task easier harder complete. Our results show perform poorly detecting discrepancies when nature is not made explicit are biased self-attributing make easier. These findings, line with previous accounts on sense agency, demonstrate flexibility embodiment open new perspectives design guided interactions Reality.