作者: Helen C. Miles , Serban R. Pop , Simon J. Watt , Gavin P. Lawrence , Nigel W. John
DOI: 10.1016/J.CAG.2012.04.007
关键词: Natural user interface 、 Multimedia 、 Entertainment 、 Fidelity 、 Component-based software engineering 、 Sports arena 、 Perception 、 Ball (bearing) 、 Time response
摘要: … sports is very large and varied. This review of the state-of-the-art, therefore focuses on just ball sports, and … A VE needs to provide realistic rendering of the sports scene to achieve good …