作者: James F. Cavanagh , Joel Castellanos
DOI: 10.1016/J.NEUROIMAGE.2016.02.075
关键词: Video game 、 Cognitive psychology 、 Social psychology 、 Adversary 、 Electroencephalography 、 Transfer of learning 、 Salience (neuroscience) 、 Cognitive neuroscience 、 Psychology 、 Generalizability theory 、 Missile
摘要: Cognitive neuroscience suffers from a unique and pervasive problem of generalizability. Since neural findings are often interpreted in the context specific manipulation during carefully controlled task, it is hard to transfer knowledge one task another. In this report we address problems generalizability with two methodological advancements. First, aimed transcend status quo experimental procedures continuous, engaging environment. To end, created novel 8-bit style continuous space shooter video game that elicits multitude goal-oriented events, such as crashing into wall or blowing up an enemy missile. Second, objectively define psychological significance these events. achieve aim, used pattern classification EEG data derive predictive weights pre-game exemplar events (oddball target detection gambling wins losses) transferred those activities All major (crashes wall, crashes enemy, missile hit on enemy) had significant between-task bias towards oddball time range canonical P3, indicating presence similar salience processes. Missile hits were specifically identified wins, confirming hypothesis event was appetitive. These suggest possible identify contribution otherwise ambiguous uncontrolled performance.