作者: Richard Lamb , Leonard Annetta , Douglas Hoston , Marina Shapiro , Benjamin Matthews
DOI: 10.1080/17470919.2017.1318777
关键词: Video game 、 Diathesis 、 Aggression 、 Computational model 、 Social psychology 、 Is-a 、 Measure (mathematics) 、 Latent class model 、 Class (computer programming) 、 Psychology
摘要: ABSTRACTVideo games with violent content have raised considerable concern in popular media and within academia. Recently, there has been attention regarding the claim of relationship between aggression video game play. The authors this study propose use a new class tools developed via computational models to allow examination question whether is aggression. purpose computationally model compare General Aggression Model Diathesis Mode related play games. A secondary provide method measuring examining individual arising from Total participants examined for are N = 1065. This occurs three phases. Phase 1 development quantification profile combination traits latent analysis. 2 training artificial n...