作者: Mathias Wellner , Roland Sigrist , Robert Riener
DOI: 10.1162/PRES_A_00004
关键词: Rowing 、 Work (physics) 、 Test (assessment) 、 Athletes 、 Motor learning 、 Competitor analysis 、 Overtaking 、 Applied psychology 、 Simulation 、 Computer science 、 Perception
摘要: Highly immersive environments for sports simulation can help elucidate if and how athletes perform under high pressure situations. We used a rowing simulator with CAVE setup to test the influence of virtual competitors on 10 experienced rowers. All participants were using first time. The objective was assess degree presence by quantifying actions triggered behavioral changes in completed 2000 m race two competing boats, one being behind ahead participant. For trials, each boat would come closer participant without overtaking, resulting four experimental conditions. behavior assessed biomechanical variables, questionnaires, an interview after race. Behavioral detected statistically significant differences extracted variables oar angles, timing velocities, work. results indicate individual response patterns depending perception self-confidence. Self-reporting indicated most participants. Overall, paradigm worked but compromised perceptive subjective factors. In future, will be investigate performance further focus motor learning training