The influence of gamified workshops on students' knowledge retention.

作者: Horst Treiblmaier , Ali Sunyaev , Lisa-Maria Putz , Manuel Schmidt-Kraepelin

DOI:

关键词: Knowledge retentionPsychologyMedical education

摘要:

参考文章(27)
Torsten Reiners, Lincoln C Wood, Vanessa Chang, Christian Gütl, Jan Herrington, H. Teras, Sue Gregory, Operationalising gamification in an educational authentic environment Reiners, T., Wood, L.C., Chang, V., Gutl, C., Herrington, J. <https://researchrepository.murdoch.edu.au/view/author/Herrington, Jan.html>ORCID: 0000-0002-9960-4677 <http://orcid.org/0000-0002-9960-4677>, Teras, H. and Gregory, S. (2012) Operationalising gamification in an educational authentic environment. In: IADIS International Conference on Internet Technologies & Society 2012, 28 - 30 November 2012, Perth, Australia pp. 93-100.. pp. 93- 100 ,(2012)
Jaap M. J. Murre, Joeri Dros, Replication and Analysis of Ebbinghaus’ Forgetting Curve PLOS ONE. ,vol. 10, pp. e0120644- ,(2015) , 10.1371/JOURNAL.PONE.0120644
Hernan E. Riquelme, Rosa E. Rios, The moderating effect of gender in the adoption of mobile banking International Journal of Bank Marketing. ,vol. 28, pp. 328- 341 ,(2010) , 10.1108/02652321011064872
Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, From game design elements to gamefulness: defining "gamification" Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. pp. 9- 15 ,(2011) , 10.1145/2181037.2181040
Simone de Sousa Borges, Vinicius H. S. Durelli, Helena Macedo Reis, Seiji Isotani, A systematic mapping on gamification applied to education acm symposium on applied computing. pp. 216- 222 ,(2014) , 10.1145/2554850.2554956
Jonna Koivisto, Juho Hamari, Demographic differences in perceived benefits from gamification Computers in Human Behavior. ,vol. 35, pp. 179- 188 ,(2014) , 10.1016/J.CHB.2014.03.007
Christo Dichev, Gennady Agre, Galia Angelova, Darina Dicheva, Gamification in Education: A Systematic Mapping Study Educational Technology & Society. ,vol. 18, pp. 75- 88 ,(2015)
Benedikt Morschheuser, Juho Hamari, Jonna Koivisto, Gamification in Crowdsourcing: A Review hawaii international conference on system sciences. pp. 4375- 4384 ,(2016) , 10.1109/HICSS.2016.543
William M. K. Trochim, Kanika Arora, James P. Donnelly, Research Methods: The Essential Knowledge Base ,(2015)