作者: Muneeb Imtiaz Ahmad , Suleman Shahid , Johannes S. Maganheim
DOI: 10.1007/978-3-319-08596-8_80
关键词: Psychology 、 Social relation 、 Applied psychology 、 Communication skills 、 Social communication 、 Game based 、 Intervention (counseling) 、 Computer game
摘要: In this paper, we discuss the design and evaluation of a computer game “Guess Who” which was used as tool to encourage social interaction in autistic children. We performed an for span six weeks at school Pakistan. present qualitative results collected from weekly feedback taken teachers against every child’s behavior. also video analysis that give us information about amount among children while playing game.