Image processor, game machine, image display method, and recording medium

作者: Tatsuo Sega Enterprises Ltd. Yamajiri , Yojiro Sega Enterprises Ltd. Ogawa , Shiro Sega Enterprises Ltd. Maekawa , Yukio Sega Enterprises Ltd. Hutatsugi

DOI:

关键词: Image processingImage processorComputer visionFeature detection (computer vision)Image (mathematics)Artificial intelligenceDigital image processingComputer graphics (images)Computer scienceCursor (databases)Object (computer science)Process (computing)

摘要: An image processing technique by which the necessity of lock-on is easily judged in playing a game developed virtual space defined three-dimensionally and suitable for, for instance, dialog-type game. The processor has an system (200A) data are subjected to predetermined process series display obtained. Two-dimensional superposition cursor displayed object on screen detected determine be locked (202). Then, it whether or not (203). If on, action can performed model operator operated selected (205).

参考文章(6)
Nobuyuki Aoshima, Norimasa Matsuura, Takashi Matsumoto, Takashi Iwase, Takashi Goto, Three-dimensional games machine ,(1994)
Kazushige Watanabe, Hiroshi Igarashi, Goro Iwasaki, Nobuyuki Aoshima, Video game steering system causing translation, rotation and curvilinear motion on the object ,(1994)
Goro Iwasaki, Nobuyuki Aoshima, 一誠 渡辺, 吾朗 岩崎, Kazumasa Watanabe, 信行 青島, Game apparatus having simultaneous playing function ,(1993)
Yamamoto Takeyasu, Watanabe Kazumasa, Odate Takashi, Aoshima Nobuyuki, THREE DIMENSIONAL GAME DEVICE AND METHOD FOR GENERATING THREE DIMENSIONAL GAME IMAGE ,(1996)