作者: Ozalp Babaoglu , Rogerio Drummond
DOI:
关键词: Clock synchronization 、 SIMPLE (military communications protocol) 、 On demand 、 Computer science 、 Real-time computing 、 Synchronization (computer science) 、 Protocol (object-oriented programming)
摘要: We show how synchronized clocks can be realized in a distributed system as byproduct of common communication paradigm where processors periodically perform broadcasts. Our approach decouples the precision concern-limiting much correct differ from each other-and accuracy any clock real time-of synchronization. Given that guarantees only precision, we develop protocol whereby high achieved on demand. In this manner, ``lazy'''' obtain incurs cost when needed while keeping basic synchronization procedure extremely simple and cheap.