Fast Spatially Controllable Multi-dimensional Exemplar-Based Texture Synthesis and Morphing

作者: Felix Manke , Burkhard Wünsche

DOI: 10.1007/978-3-642-11840-1_2

关键词: MorphingProcess (computing)Computer graphics (images)Computer visionMulti dimensionalVolume renderingComputer scienceTexture synthesisArtificial intelligence

摘要: Texture synthesis and morphing are important techniques for efficiently creating realistic textures used in scientific entertainment applications. In this paper we present a novel fast algorithm multi-dimensional texture that is especially suitable parallel architectures such as GPUs or direct volume rendering (DVR) hardware. Our proposed solution generalizes the process to support higher than three-dimensional morphing.

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