作者: Felix Manke , Burkhard Wünsche
DOI: 10.1007/978-3-642-11840-1_2
关键词: Morphing 、 Process (computing) 、 Computer graphics (images) 、 Computer vision 、 Multi dimensional 、 Volume rendering 、 Computer science 、 Texture synthesis 、 Artificial intelligence
摘要: Texture synthesis and morphing are important techniques for efficiently creating realistic textures used in scientific entertainment applications. In this paper we present a novel fast algorithm multi-dimensional texture that is especially suitable parallel architectures such as GPUs or direct volume rendering (DVR) hardware. Our proposed solution generalizes the process to support higher than three-dimensional morphing.