Method and System for Rendering 3D Distance Fields

作者: Alan Sullivan , Sarah F. Frisken , Ronald N. Perry

DOI:

关键词: Rendering (computer graphics)Image textureMathematics3d modelComputer visionDistance transformArtificial intelligenceBinary image

摘要: A method and system renders a 3D model of object as an image including samples. The is distance field, the field includes surface cells representing portions object. set samples in determined object-order phase for each cell. Each cell then processed independent other cells. processing casts ray, order from sample samples, through to determine contribution sample, rendered.

参考文章(18)
Thouis R. Jones, Sarah F. Frisken, Ronald N. Perry, Detail-directed hierarchical distance fields ,(1999)
Russell Dean Hoover, Robert Allen Shearer, Eric Oliver Mejdrich, Jeffrey Douglas Brown, Dynamic Determination of Optimal Spatial Index Mapping to Processor Thread Resources ,(2006)
George Cuan, Jack Benkual, Abraham Mammen, Stephen L. Dodgen, Jerome F. Duluk, Richard E. Hessel, Jason R. Redgrave, Emerson S. Fang, Abbas Rashid, Sidong Li, Hengwei Hsu, Sam Ng, Vaughn T. Arnold, Nathan D. Tuck, Bo Hong, Thomas Y. Ho, Tuan D. Nguyen, Lindy Fung, Joseph P. Grass, Albert Suan-Wei Tsay, Joseph P. Bratt, Sushma S. Trivedi, Shun Wai Go, Matthew N. Papakipos, Zhaoyu Gong, Deferred shading graphics pipeline processor having advanced features ,(2003)
Larry J. Thayer, Samuel C. Sands, Roland M. Hochmuth, Gayani N. K. Gamage, Method and apparatus for performing a perspective projection in a graphics device of a computer graphics display system ,(2002)
Theodore G. Rossin, Edmundo Rojas, Glenn W. Strunk, Post transformation clipping in a geometry accelerator ,(1997)