作者: Daniel S. Harvie , Daniel S. Harvie
DOI: 10.3389/FRVIR.2021.657761
关键词: Active learning 、 Self-management 、 Health literacy 、 Set (psychology) 、 Avatar 、 Psychological intervention 、 Human–computer interaction 、 Dignity 、 Virtual reality 、 Psychology
摘要: Chronic conditions represent a significant 21st century challenge. Education and self-management training are the mainstay of clinical intervention for such since care is dependent on health literacy self-management. This not only imparts necessary understanding skills self-management, but also helps people to overcome personal barriers positive behavioural change, as low self-efficacy. Moreover, education maximises dignity, by enabling shared decision-making. A plethora research supports role raining in management chronic conditions, whilst at same time highlighting that all approaches lead meaningful change. Immersive virtual reality (VR) offers unique set features tools delivering these interventions. For example, immersive nature focuses attention promotes engagement; ability simulate authentic interactive real-world scenarios can be used promote benefits active learning; facilitate embodiment avatars with distinct appearance capability bias new perceptions behaviours in-line avatar’s characteristics. use VR independent clinician renders potential solution instances where healthcare access exist. short perspective paper will discuss how may host interventions domain condition management. Further, it outline considerations developers conclude call co-creation VR-based