作者: Mike J Chantler , Thomas S Methven
DOI:
关键词: Observer (special relativity) 、 Perception 、 Computer vision 、 Artificial intelligence 、 Gloss (optics) 、 Rendering (computer graphics) 、 Geography
摘要: Over the past 20 years, there have been many studies looking at how highlight disparity affects an observer's perception of glossiness. Most these used relatively smooth surfaces, and simple lighting models. We are using surfaces which rougher more naturalistic than those before, a rendering method takes into account physically accurate properties light to create stimuli as close 'real' samples we can currently generate. To this end, present results pilot experiment designed look problem. These seem imply that relationship between gloss perception, roughness is complex previously reported.